Sergeant Cicero pounded up the corridor as fast as his Terminator armour would carry him. Behind him clanked Brother Galen and Brother Herpestes, lugging their one remaining heavy flamer. They were down to three now. Two Space Marines had been killed as they fought their way down to the heart of the hulk to sabotage the nuclear reactor; another two had been killed in a tremendous battle in the room that contained the damping controls.
On the way back Brother Speiro had fallen to his doom when a metal staircase had given way beneath the weight of his Terminator armour. They had paused momentarily to reload the flamer and had been ambushed by Stealers attacking the room from three directions at once. Brother Malthus had been killed almost instantly as a Genestealer clawed his suit to shreds. The Space Marines had beaten off the attack, but Brother Leance had been so badly wounded that the Sergeant had been forced to administer the Emperor's Grace to save him from further suffering. This left three, and they still had several levels to go before they were close enough to the outer skin of the hulk for the teleporter to latch onto their life signs.
A glance at his scanner showed Cicero that there were not only blips converging behind them but also blips massing to block their way ahead. With the luck of the Emperor, if they could keep going for just a few more minutes they would be safe. Ominous rumblings deep within the hulk signalled that the destruction of the damping controls was having an effect. The walls started to shake, and chunks of metal and cabling began to fall from the ceiling. "Brother Herpestes, behind you! Use the flamer!" he yelled.
The remaining Space Marines are attempting to get to the outer levels of the hulk so that they can be teleported off before it blows up.
The Space Marines are trying to get through this sector as quickly as possible. Genestealers are in close pursuit of the fleeing Marines. At least two of the Marines must leave this sector via the marked exit point before the end of the 12th turn.
The Space Marines move first.
Each room in this sector already contains a blip. One more blip per turn will enter the sector.
After four turns, the pursuing Genestealers will reach this sector, and an extra blip per turn will enter from behind the Marines.