Sergeant Huon checked the scanner again. Seconds ago it had been clear, now he could see a few green blips at the edge of the dial. As he watched, more and more blips appeared, and started moving in to the centre - his squad's position. The enemy were approaching fast, and their speed seemed to indicate that they were, after all, Genestealers. Although the area had been clear when the squad had emerged from the boarding torpedo, the enemy had been quick to detect the intruders' presence and move into contact with them.
They had their orders: no matter how heavy the opposition they must not turn back, as the only chance to get the rest of the force safely on board the hulk lay in opening the doors to the cargo bay. A sensor sweep had shown that the controls for the doors lay in this section of the hulk. It was hoped that a quick strike by a single squad would not seem sufficiently threatening to alert the foe. So far the plan was working and the squad was now close to their objective, but things were about to get tougher.
A final check of the scanner showed that the first of the foe were nearly upon them, just round the corner ahead. Very soon they would get their first sight of a Genestealer. With a terse command he ordered the squad to halt and ready their weapons. Despite all his years of service, when the first wave of Stealers tore towards them down the corridor, Huon nearly froze with horror before his instincts and training took over. He fired his storm bolter again and again at the monsters. Behind him, his men fired continuously, raking the corridor with explosive shells, but no matter how many Stealers they killed, more flung themselves forward, screaming with alien fury.
Sent in by boarding torpedo, Squad Huon makes its way towards the controls for the cargo bay doors. The controls are located in the easternmost room on the map.
Squad Huon must reach the computer console and open the cargo bay doors.
From the square directly in front of the console any Space Marine may spend 2 action points to use the console and open the doors. To use the console, the Marine must be facing it, by facing either one of the walls.
The Space Marines move first.
Each entry area has one blip at the start of the mission. One reinforcement blip will arrive per turn.